|
MEETINGS
FOR 2006-2007 20 JUNE 2007 |
Joint Meeting with
the Computer Art Society
COLOUR IN COMPUTER
ART
Venue:
British Computer
Society
The Davidson Building
5
Southampton Street
London, WC2E 7HA
Map at: http://www.bcs.org/upload/img/londonsscolour.jpg
The meeting starts at 14.00 hrs.
The
Painting Fool - a First Look
Dr. Simon Colton, Imperial College, University of London, UK
Naturally,
the usage of colour has played a very important part in the development of
SEPIA. I became interested in how to transfer art from the computer screen to
the canvas, and two of the images I've produced have been painted by Brian
Ashworth, an artist friend of mine. While Brian was able to mix the colours
required because of his artistic abilities, I was interested in whether a
novice painter (like me) could be shown not only where to put the paint on the
canvas, but how to mix the paints to achieve the desired colours. With my
business partner, Glen Pearson, this led to us setting up the CraftByNumbers
service that produces full paint by numbers kits from a photograph provided by
the customer. Part of the kit includes a colour mixing guide, which tells our
customers how to mix triples of Daler-Rowney acrylics using our "dip and
blob method" to achieve roughly 30 colours needed for their painting. In
the talk, I'll discuss this, and describe the tortuous days that Glen and I
spent mixing more than 1000 combinations of Daler-Rowney paints.
Colourfield
is a simple experiment in machine assisted creative discovery. It uses the
metaphor of an adaptive ecosystem. A population of colours exists in a
1-dimensional world, and the colours are "grown" from a gene that
expresses natural weights towards neighbouring colours along with an innate
"personal" colour. The colours exist in a colour ecosystem, whereby
luminance and chromatic values determine the supply of resources that feed an
individual colour's growth (hence, its ability to change colour). Through a
series of feedback mechanisms, and via an evolutionary process, colours adapt
to their environment, often forming fields of colours that are aesthetically
pleasing to the observer. The project is one of a number of experiments
illustrating the usefulness of the ecosystem metaphor for creative discovery in
artificial systems.
Jon McCormack (Monash University,
Australia) is an Electronic Media Artist, co-director of the Centre for
Electronic Media Art (CEMA) and Lecturer in the School of Computer Science and
Software Engineering, Monash University, Melbourne, Australia. Impossible Nature - a book about his work was
published by the Australian Centre for the Moving Image (ACMI) in 2004.
Webpage: http://www.csse.monash.edu.au/~jonmc/
Mutating
Colour
William
Latham, Goldsmiths College, University of London, UK
Topics
include:- Colour for labelling elements of structure, 3D texture & proportional
colouring by banding, mutating RGB values & navigating parametric colour
space, the relationship between form & colour, the importance of white, the
tricky relationship between colour, lighting and material values to get the
right look, the benefits of stealing colour & lighting schemes from the
Masters (e.g. Rembrandt, Magritte), animating colour for emotional response or
retinal pleasure, colour in art & colour in scientific visualisation.
The
work will be contextualised in relation to Yoichiro Kawaguchi, Karl Sims &
other computer graphic artists.
Using
specific examples from films & images during this period, including
examples of different colouring programming systems used. Excerpts from:-
"A Sequence from the Evolution of Form", "Organic TV" &
new 3 minute film called "The History the Species" will be shown.
William
was CEO & Creative Director of computer games developer Computer Artworks
Ltd from 1994 to 2003, hit games produced included The THING (Playstation2,
Xbox and PC) that sold in excess of one million units worldwide, and was Number
1 hit in the UK and Germany . The Thing was published by Vivendi Universal in
USA and Europe, and by Konami in Japan and the Far East . (The Thing game was the
sequel to the cult John Carpenter Film The THING starring Kurt Russell).
In
2004, recognising the ongoing increase in games budgets and increasing new
investment from financial organisations outside the games industry William
founded Games Audit Ltd. Games Audit Ltd is a project management and audit
operation for the games industry and offers a wide range of services. Clients
include Ingenious, Add Partners, IDGVE.
From
2005 to April 2007 Latham was Professor of Creative Technology at Leeds
Metropolitan University and in April 07 became a Professor in The Computing
Department at Goldsmiths College ( University of London ). He continues to
remain CEO of Games Audit.
William
has an MA from The Royal College of Art and a BA from Oxford University
Colour, Symbol
and Ambiguity
Paul
Brown, University of Sussex, UK
In
this talk I will discuss two recent time-based generative works – 4^16 – and – 4^15 Studies in Perception.
In the former I attempted to find a set of four colours that would
emphasise the ambiguity of a geometry that could be interpreted as having
either a horizontal/vertical or diagonal construction. In the latter the colour (and most of the
other controls governing the work) are random.
Here I have been surprised by the consistency and quality of the colour
in contradiction to my initial expectation that the work would often devolve
into mud.
Paul
Brown is an artist and writer who is based on the Sunshine Coast in Queensland,
Australia. His pioneering work in the
computational and generative art dates back to the early 1970’s. He is currently the Chair of the Computer
Arts Society and a visiting professor of art & technology at Sussex
University where he is working on a project to evolve a robot that can draw.
Webpage: http://www.paul-brown.com
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Last Updated 17 May 2007